• View all by MountainLabsMountainLabs
  • Follow MountainLabsFollowFollowing MountainLabsFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog
Nostle

Nostle

← Return to Nostle

Devlog

  • Terrain generation
    March 13, 2025 by MountainLabs#terrain, #generation, #trees
    I'm recently been studying contree terrain generation, its a complex thing. should be simple enough though... Continue reading
  • Sparse Voxel Tetrahexacontree rendering!
    March 10, 2025 by MountainLabs
    1
    #voxel, #Tree, #raytracing, #Game engine, #Game
    I managed to get my voxel renderer working! Brickmaps were failing me for speed and memory size, so I switched to tree's. Specifically Sparse Voxel tetrahexacontrees (64tree or contree for short). Con... Continue reading
  • Hyperbolic Voxel Sphere
    January 10, 2025 by MountainLabs
    2
    #bugs, #Crazy, #Hyperbolic space, #Voxels
    I was trying to upload the voxel world to the gpu, and it worked (kinda) but meanwhile I found that the voxel world was not rendering correctly. Somewhere in my raytracer the rays are being bent, caus... Continue reading
  • Devlog 001 "Anticipation"
    January 02, 2025 by MountainLabs
    2
    #voxel, #progresss
    Progress is extreme! After rewriting the engine with Geese, an event system written by douglas dwyer, I found much needed modularity. But now I'm excited to announce that after many hiccups and other... Continue reading
  • Bevy and Path Traced lighting soon enough!!
    October 02, 2024 by MountainLabs
    2
    I decided to rewrite with the bevy engine, Reasons: To have a renderer that I can combine with raytraced voxels for UI, Non voxel entities, Partials, Skyboxes, etc Why is this difficult? Because the b... Continue reading
itch.io·View all by MountainLabs·Report·Embed